Saturday, March 31, 2012

At The Philosophy of Computer Games 2011

After almost six months, since the last year's 2 days Hellenic Game Developers Conference that was held during the Athens Digital Week, Space Debris appeared to this year's The Philosophy of Computer Games event at Athens, Greece in April.

This time, Kostas Anagnostou, Game developer and Adjunct Lecturer in Videogame Technologies spoke about the "Data driven game development - Empowering the artist". This time the presentation was more technical and described the concepts behind the development of Space Debris.

The main idea is that the programmers instead of concentrating on the game mechanics themselves they develop a kind of player that is able to reproduce whatever is feeded more like a music or video player but this time data is the game itself.

The speach can be found here.

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